THELANDエルフの森2年後!イーサリアム創設者ジョセフ氏とエルフの森について

THELANDエルフの森2年後!イーサリアム創設者ジョセフ氏とエルフの森について

USAWeb3大手APTOSへ事業譲渡以降の現在Canada人スタッフが援軍として参加!

THELAND Elf Forest, Year 2! About Elf Forest and Ethereum Founder Joseph


Following the business transfer to USA Web3 giant APTOS, Canadian staff members have joined as reinforcements!


エルフトークン購入は日本の金融庁登録の取引所であるビットフライヤーが良いでしょう。(今は他にないかも)招待状は此のページで出せますのでアメリカやヨーロッパ地方のユーザーも参加可能だったと思います。エルフの本拠地のユーザーの参加を待ってます。特に参加して欲しいのはフランさんとかビットコイン開発関係者やWeb3歴が長い人々や新規参加者ですね。

エルフの森のゲーム内部にイーサリアム開発者ジョセフ氏の同名のスタッフがあるのですが…、そういえば

イーサリアムネットワークで海外系取引所で最高瞬間価格360円以上だったかな?を記録したの2024年だった当時、本当はパレットチェーンのエルフトークンしか所持してなかった日本勢の多くは最初の運営開発会社ハッシュパレット社から公開されたブリッジ機能(ネットワーク変更)で海外取引所へエルフトークンを送金できたのですが、初心者には解らずにエルフトークンは海外のイーサリアムだけで爆発的な価格上昇をするという謎の行動に出た後、多くのユーザーが不満を募らせて同年運営破綻へなり、USA・WEB3大手アプトス社へ事業譲渡してエルフの森は生き残って2026年5月現在2年以上の運営の歴史を持つのですが、

買収後の変化というと海外取引所は上場廃止、そして運営会社がパチンコ台の開発会社が母体の子会社であったハッシュパレット社が手掛けた其のギャンブル性と後は警察機関の天下りやパチンコ関連の立ち合いなどで関係がありそうな噂のある朝鮮運営説の匂いがある基本的にはちょっと自分が合わない経験があるのは存在偽計説での時間での経験、此の関連性が避けた方が良い方向性だったのですが

USAの買収後パチンコスロットのギャンブル性と朝鮮性質が少なくなるといいなと思う。

基本的には主体的にはギャンブル関係は縁を切ってあるし、まあそういう人間関係や文化としては全然違うけども日本自体がなんかダメだとIEO後にきずくのですが、買収後はUSAとしてそしてヨーロッパの御話の世界観を表現するためにケベック州からスタッフが来てくれているので今後も世界風になる路線を期待してます。


最近やる気なかったユーザー層も、アメリカになると一気に撤退する暴力団排除条例や色々あるのでしょうが、形式的には暴排系の内容をユーザーに確認させたWeb3企業で有名だった当時、其れに変化とすると既にカナダケベック州からWeb3関連の優秀な技術者2名がエルフの森開発スタッフに加わって期待をしているところです。日本の洋風系ゲームとして開発されたエルフの森も基本的にWerb3日本最強クラスの内容を誇る当時のハッシュパレット社が万博とコラボしたウォレットやイベントやNFTを発行して世界的にも注目されたのですが。トークンの価格がIEO発売後完全にウナギ下がりだったんですが、ビギナーズラックが無いWeb3関連の世界で多くのユーザーが苦い思いをしたのでしょう。今はもうエルフトークンはほぼ無視されたトークン状態ですが、取引量は少ないし、値動きについてはあまり期待されていない。明確な取引所も買収後も日本だけになり、どうしようかなこれって感じなってきている恐るべき状況の可能性があるのですが


先程も言ったようにまだ大きな展開を期待しているのですが、トークン価格は相変わらず完全にオワコン、チャートでも時価取引量でもオワコン、ゲームが死ぬ前の静寂さを危険視している状況です。新しい展開や以前からのネットワークチェーンの変更アプトスチェーンへエルフトークンは変更できる日があるかすら不安になってきた。もうハッシュパレットへのブーイングはハッシュパレットが開発したエルフの森の前進であるWeb3ゲームエルフマスターズの際にも異常で、兎に角凄かった!此のゲームの主要暗号通貨パレットトークンが日本で初めてのIEO上場銘柄だったと思いますが、期待を裏切り呪われているという説があるほどの2024年4月から5月、エルフトークンはどんどんと下がっていきましたとさ。今は勧めないエルフトークンですが海外関係のヨーロッパ関係者と既存のユーザー達が中心となり過疎化した開示版にエルフの森中毒者がちらほら見える現状について、やる気がないゲーム反映の際につらいという時がある。過疎化した中で日本のWeb3全滅ラインで日本の技術や日本大阪万博のNFTなどが発行された伝説の不発弾エルフトークンとエルフの森と其のユーザー達という中でログインは毎日のようにしている古参ユーザーは僕です。NFTは良いので、お得感が出て、面白いゲーム内容になったらいいと思う。稼げる要素としてはちょっと辛いけどステーキングなども充実していて、分離されたマーケットプレイスでNFT取引も可能、ステーキングブースト用のエルフトークンは完全に足りない状況なのですが、其れでも支払い関連は優秀なのでWerb3の中では信頼性が高い支払いシステムを持っているゲームだと思います。


For purchasing Elf Tokens, I recommend using bitFlyer—an exchange registered with Japan's Financial Services Agency. (Currently, it may be the only option available.) Invitation codes can be generated directly on this page, so I believe users in the U.S. and Europe should also be able to participate. We are eagerly awaiting the participation of users from the "Elf's Forest" home base. In particular, we would love to see people like Fran, individuals involved in Bitcoin development, long-time Web3 veterans, and newcomers join us.
https://sites.google.com/view/classictactics/home

Incidentally, there is an in-game staff character within *Elf's Forest* named Joseph—the same name as the Ethereum developer... Speaking of which:

Back in 2024, when the Elf Token hit a peak price of over 360 yen on overseas exchanges operating on the Ethereum network—many Japanese holders actually only possessed Elf Tokens on the Palette Chain. Although the original developer, Hashpalette Inc., had released a "bridge" function (for network transfers) that allowed users to send their Elf Tokens to overseas exchanges, many beginners were unaware of this feature. Consequently, they were left baffled as the Elf Token experienced a sudden, explosive price surge exclusively on overseas Ethereum-based markets. This situation led to mounting user frustration, and later that same year, the original operator went bankrupt. However, the project survived through an asset transfer to Aptos—a major U.S. Web3 firm—and as of May 2026, *Elf's Forest* boasts a history of over two years of continuous operation.

Regarding the changes following the acquisition: the token was delisted from overseas exchanges. Furthermore, the original operator—Hashpalette Inc.—was a subsidiary of a company primarily involved in developing pachinko machines. This background gave the project a distinct "gambling" flavor. There were also persistent rumors—fueled by connections involving retired police officials taking up executive positions (a practice known as *amakudari*) and regulatory oversight specific to the pachinko industry—suggesting that the project was secretly being run by a North Korean entity. Fundamentally, I personally found this atmosphere—specifically the lingering suspicion regarding the project's true identity and origins—to be somewhat off-putting; it felt like a situation best avoided.

Now that the project has been acquired by a U.S. firm, I am hopeful that the "gambling" overtones associated with pachinko and slots—as well as the lingering whiff of North Korean influence—will gradually fade away. Fundamentally, I have personally severed all ties with anything related to gambling. While the interpersonal dynamics and corporate culture are now completely different, I did come to the realization—sometime after the IEO—that there was something fundamentally "broken" about the Japanese business environment itself. However, following the acquisition, staff members have arrived from Quebec to help us express a worldview that blends American and European sensibilities; consequently, I have high hopes that our future direction will take on a truly global character.



Even among the user base that had recently lost its enthusiasm, the shift to an American operational base seems to have triggered a sudden exodus—perhaps due to strict anti-gang ordinances or various other regulatory factors. While the company was once renowned as a Web3 firm that formally required users to acknowledge and comply with anti-gang regulations, this dynamic is now shifting. We are currently filled with anticipation, as two highly skilled Web3 engineers from Quebec, Canada, have already joined the development team for *Elf no Mori* (Forest of Elves). *Elf no Mori* was originally developed as a Western-style game within the Japanese market; at the time, it boasted some of the most robust Web3 features in Japan—a testament to its developer, Hash Palette. The company garnered global attention through collaborations with the World Expo, issuing exclusive wallets, hosting events, and releasing NFTs.



However, following the IEO launch, the token price went into a complete freefall. In the unforgiving world of Web3—where "beginner's luck" is a rarity—many users were undoubtedly left with a bitter taste in their mouths. Currently, the *Elf Token* has been all but abandoned; trading volume remains negligible, and there is virtually no expectation of any significant price movement. Furthermore, even after the acquisition, the token remains listed on only one specific exchange in Japan. We now face a potentially dire situation, leaving us to wonder: "What on earth are we supposed to do with this?"



As I mentioned earlier, I still hold out hope for major new developments. Yet, the token price remains—as always—completely "dead in the water." Whether looking at the price charts or the market capitalization and trading volume, the project appears to be a lost cause; we find ourselves in a precarious situation, sensing an ominous silence that often precedes the final demise of a game. I have even begun to feel anxious, wondering if the day will ever come when we can finally execute the long-awaited migration of the *Elf Token* to the Aptos blockchain. The backlash directed at Hash Palette has reached extreme levels—a phenomenon that was already disturbingly intense during the launch of *Elf Masters* (the Web3 successor to *Elf no Mori*). In short, the outrage has been absolutely staggering! I believe Palette Token—the primary cryptocurrency associated with this game—was the very first asset to be listed via an IEO in Japan. However, between April and May 2024, the Elf Token experienced a steady decline—so much so that it dashed expectations and even gave rise to a rumor that the project was "cursed." While I wouldn't recommend Elf Token at this moment, the current reality is that a scattering of "Elf Forest addicts"—comprising primarily European stakeholders and existing users—can still be seen haunting the game's now-deserted community forums. It can be a frustrating experience when the game's actual development and updates appear to lack any real drive or enthusiasm. Amidst this desolation—and hovering precariously near the "extinction line" for Japanese Web3 projects—stands the Elf Token: a legendary "dud" that once saw the issuance of NFTs tied to Japanese technology and the Osaka World Expo. And within this ecosystem—encompassing the Elf Token, Elf Forest, and its remaining user base—I count myself among the veteran players who continue to log in almost every single day. I genuinely believe that if the game were to leverage the quality of its NFTs to create a sense of real value and deliver engaging gameplay, it could still turn things around. Although its potential as a money-making venture is currently rather bleak, the game does offer robust features such as staking, as well as the ability to trade NFTs on a dedicated, separate marketplace. While there is currently a severe shortage of Elf Tokens available for use in "staking boosts," the game's payment infrastructure remains excellent; consequently, I consider it a Web3 title that boasts one of the most reliable and trustworthy payment systems in the space.



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