Fortnite blog post winner and defeat, IOS settings and recommended weapons and precautions, this is the first defeat

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Fortnite blog post winner and defeat, IOS settings and recommended weapons and precautions, this is the first defeat




Are you using a communication problem, a really old model, or a bad machine? The time lag delay is fatal, and if you do not upgrade the machine, it will probably be slow motion in the second half of the construction battle

Favorite weapons are tactical shotguns above common, AR rifles and additional rustic machine guns on new missile missiles. In addition, it is very interesting when the grenade is decided. Most of the missiles are only 85 at long distance, but the effect is low because of the Arima d line, but it will be a powerful attack on architectural destruction. Of course, a stronger weapon is better.


First of all, you will lose in communication problem, slow motion play, but when you are attacked later at the descent point, you will die in 5 attacks if you do not meet immediately. Also, if you are a pistol, you will die with a shotgun if you are not good at pistol. If you are struck afterwards, you will be killed immediately if you take a close look at the surroundings and do not harvest the item.


Setting
For IOS, high resolution, 30FPS, and touch settings should be 8.5 or higher. The horizontal speed is the maximum speed, the maximum construction speed is 2.0, and the turbo construction is possible. Since there is shot correction, I think that the correction level is max. The time lag delay is too high and slow. I do n’t think 30 is necessary. In IOS, you have to play while touching on a narrow screen. Then, set the shot button on the right side and the size slightly on the right, and set it from the Hudout tool. Open the space on the left side of it. Use it for moving touch. Set the squat button and jump button on the top right. Fortnite will be reset when a new season starts, but use the settings you are familiar with from the settings save. The architecture button is also set to the middle from the right to make it easy to use. If you slow down the touch sensitivity, you will not be able to play at all. Anyway, in the case of IOS, the shot is set to auto or touch. If you don't, you can't jump at high speed first because of your finger placement


When losing, the strong user is not a prize event. Then you can earn kills. Spear kills are also possible. Many beginners come with enemies, who are wary of footsteps and architectural sounds and wield those who are used to building feints. At that time, the opponent is hit with a shotgun. Strong people will go. Especially in the building, proceeding from the roof while building, breaking the roof and looking inside with a transparent gaze. And repeat that, discover us who are upset and wary, and they kill with a shotgun. Their weakness is traps, they make powerful fast moves. Then, if you are out of sight, this place will stop at least in front of you. Careful people are accustomed to attacking even if they are suddenly surprised, even if they are surprised by the architecture, rebuilding the system and setting up a fake. It is better not to get close to us to win. I think they can be defeated in the middle or long range. Of course, advanced sniper rifles will perform dangerous attacks such as immediate hits. Sniper rifles are better for those who attacked by making the place unknown while building. A shotgun that I often lose is a jump shot, while taking the lead in the building, it is exchanged in a jump and killed in a counterattack. Honestly they are good. Even with unexpected headshots of 130, they deal calmly with architecture or jumping. Killed trying to help a fellow. As for this, the other party gathers to help a friend, and the user who enters psychological help cannot afford. Do you do architecture? Or you will be able to determine the strength by speed and movement.


Basically, if you move the building, for example, when you go to the enemy in front, you will build the building diagonally. Then, surround the surrounding area in the lowest direction, and immediately put it up one more diagonally. Or, build diagonally and run repeatedly to close the difference with moving architecture. All depends on the strength of the opponent. Basically when you descend, you first take your weapon. I would be happy if I could take a potion there. Immediately collect 50 building materials and go to kill. The roof of the building is basic, please check the surroundings and make a shot, everyone on the roof will notice because it stands out. However, it can be downed from the roof while hiding in the blind spot. You must build close combat, otherwise you will be hit. If you build and attack from the top, many amateur people will win. Good people move differently. Perform construction battles in high-speed construction. Deer and safe operation of building materials are dangerous and not recommended. I will play with emphasis on steady movements, which is never good. Attack with the best movement than the speed.


Headshots for users who have never noticed their favorite tactical shotgun. Even if you don't die, it will be quite disgusting play. Jump immediately and attack with enormous damage

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